133 research outputs found

    Video Interpolation using Optical Flow and Laplacian Smoothness

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    Non-rigid video interpolation is a common computer vision task. In this paper we present an optical flow approach which adopts a Laplacian Cotangent Mesh constraint to enhance the local smoothness. Similar to Li et al., our approach adopts a mesh to the image with a resolution up to one vertex per pixel and uses angle constraints to ensure sensible local deformations between image pairs. The Laplacian Mesh constraints are expressed wholly inside the optical flow optimization, and can be applied in a straightforward manner to a wide range of image tracking and registration problems. We evaluate our approach by testing on several benchmark datasets, including the Middlebury and Garg et al. datasets. In addition, we show application of our method for constructing 3D Morphable Facial Models from dynamic 3D data

    User-Assisted Image Shadow Removal

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    This paper presents a novel user-aided method for texture-preserving shadow removal from single images requiring simple user input. Compared with the state-of-the-art, our algorithm offers the most flexible user interaction to date and produces more accurate and robust shadow removal under thorough quantitative evaluation. Shadow masks are first detected by analysing user specified shadow feature strokes. Sample intensity profiles with variable interval and length around the shadow boundary are detected next, which avoids artefacts raised from uneven boundaries. Texture noise in samples is then removed by applying local group bilateral filtering, and initial sparse shadow scales are estimated by fitting a piece-wise curve to intensity samples. The remaining errors in estimated sparse scales are removed by local group smoothing. To relight the image, a dense scale field is produced by in-painting the sparse scales. Finally, a gradual colour correction is applied to remove artefacts due to image post-processing. Using state-of-the-art evaluation data, we quantitatively and qualitatively demonstrate our method to outperform current leading shadow removal methods

    Automatic Structural Scene Digitalization

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    In this paper, we present an automatic system for the analysis and labeling of structural scenes, floor plan drawings in Computer-aided Design (CAD) format. The proposed system applies a fusion strategy to detect and recognize various components of CAD floor plans, such as walls, doors, windows and other ambiguous assets. Technically, a general rule-based filter parsing method is fist adopted to extract effective information from the original floor plan. Then, an image-processing based recovery method is employed to correct information extracted in the first step. Our proposed method is fully automatic and real-time. Such analysis system provides high accuracy and is also evaluated on a public website that, on average, archives more than ten thousands effective uses per day and reaches a relatively high satisfaction rate.Comment: paper submitted to PloS On

    Facial Capture and Animation in Visual Effects

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    Animation of a hierarchical image based facial model and perceptual analysis of visual speech

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    In this Thesis a hierarchical image-based 2D talking head model is presented, together with robust automatic and semi-automatic animation techniques, and a novel perceptual method for evaluating visual-speech based on the McGurk effect. The novelty of the hierarchical facial model stems from the fact that sub-facial areas are modelled individually. To produce a facial animation, animations for a set of chosen facial areas are first produced, either by key-framing sub-facial parameter values, or using a continuous input speech signal, and then combined into a full facial output. Modelling hierarchically has several attractive qualities. It isolates variation in sub-facial regions from the rest of the face, and therefore provides a high degree of control over different facial parts along with meaningful image based animation parameters. The automatic synthesis of animations may be achieved using speech not originally included in the training set. The model is also able to automatically animate pauses, hesitations and non-verbal (or non-speech related) sounds and actions. To automatically produce visual-speech, two novel analysis and synthesis methods are proposed. The first method utilises a Speech-Appearance Model (SAM), and the second uses a Hidden Markov Coarticulation Model (HMCM) - based on a Hidden Markov Model (HMM). To evaluate synthesised animations (irrespective of whether they are rendered semi automatically, or using speech), a new perceptual analysis approach based on the McGurk effect is proposed. This measure provides both an unbiased and quantitative method for evaluating talking head visual speech quality and overall perceptual realism. A combination of this new approach, along with other objective and perceptual evaluation techniques, are employed for a thorough evaluation of hierarchical model animations.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Animation of a hierarchical image based facial model and perceptual analysis of visual speech

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    In this Thesis a hierarchical image-based 2D talking head model is presented, together with robust automatic and semi-automatic animation techniques, and a novel perceptual method for evaluating visual-speech based on the McGurk effect. The novelty of the hierarchical facial model stems from the fact that sub-facial areas are modelled individually. To produce a facial animation, animations for a set of chosen facial areas are first produced, either by key-framing sub-facial parameter values, or using a continuous input speech signal, and then combined into a full facial output. Modelling hierarchically has several attractive qualities. It isolates variation in sub-facial regions from the rest of the face, and therefore provides a high degree of control over different facial parts along with meaningful image based animation parameters. The automatic synthesis of animations may be achieved using speech not originally included in the training set. The model is also able to automatically animate pauses, hesitations and non-verbal (or non-speech related) sounds and actions. To automatically produce visual-speech, two novel analysis and synthesis methods are proposed. The first method utilises a Speech-Appearance Model (SAM), and the second uses a Hidden Markov Coarticulation Model (HMCM) - based on a Hidden Markov Model (HMM). To evaluate synthesised animations (irrespective of whether they are rendered semi automatically, or using speech), a new perceptual analysis approach based on the McGurk effect is proposed. This measure provides both an unbiased and quantitative method for evaluating talking head visual speech quality and overall perceptual realism. A combination of this new approach, along with other objective and perceptual evaluation techniques, are employed for a thorough evaluation of hierarchical model animations
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